Turning Tides: December Update

With the next DLC just round the corner, we're all excited about what to expect. As always there are rumors going, but we're focusing on the current facts from the CTE. In this article we’re going to go through just the first part of the "Turning Tides" DLC that's set to release in December with all the confirmed things that will get you ready for the battlefield. 

So here are the maps, with the descriptions they officially set (Both of these together will be the Gallipoli Operation):

  • Cape Helles: "Storm the beaches of the Gallipoli peninsula with the British forces or defend the Ottoman Empire’s fortifications."

This map is as it says a "storm the beach" type of map, where the Allies will land on the beaches and have to pretty much leg it to get to the fortifications the Ottoman Empire has set up.


Interestingly, this attack actually was a major fail for the Allies because of mismanagement and as a result the attack was a bloodbath, with 6500 killed or wounded. It took two months of attacks when it was only planned to take one day because of what was described as "meagre defences".

  • Achi Baba: "Throw yourself into the British assault on the Gallipoli peninsula of 1915 in an intense, fast, and infantry-focused setting. Take part of a treacherous push for a prominent hilltop position."

This map is based in the area in which many battles took place in an attempt to get control of the prominent hill position that the Ottoman Empire were defending against the Allied forces. They wanted the position so bad they actually made six attempts to seize it!

Nearby, at the bottom of the hill there is a village called Krithia, I wonder if like in other maps (such as Soisson), it will become a combat point in this map. It seems that this will be an uphill battle, and with DICE saying that it is infantry-focused, it sounds like there may not be any vehicles at all, much like Verdun Heights.

We also get some new guns, weapons, vehicles, elite class and even a behemoth with the December update:

  • M1917 Trench Carbine (40 round sub machine gun for the assault class)
  • Maschinenpistole M1912/P.16 (8 round pistol)
  • Farquhar-Hill (19 round automatic rifle confirmed for the medic class and will have optical and storm variants)
  • M1917 MG (250 round machine gun confirmed for the support class and will have low weight and telescopic variants)
  • Carcano M91 Carbine (6 round bolt action carbine for scouts) 
  • Type 38 Arisaka (5 round bolt action rifle for scouts that will only be infantry version)
  • The new Naval Cutlass and Grappling Hook melee weapon - which many are speculating the grappling hook may have a gadget use like in previous battlefields.
  • L-Class Destroyer - "Rule the waves with the mighty Destroyer and take on sea, air, and ground units with its cannons, torpedoes, AA guns, and mines"

  • C-Class Airship - "Deliver death from above in a nimble airship with room for a pilot with three gunners"

  • Infiltrator Elite Class - "Hide in plain sight and move faster across the battlefield with the new Infiltrator Elite pickup - This strategic kit allows you to take advantage of a permanent sprint boost while calling in artillery strikes and deploying a mobile spawn for friendly troops"

The elite class information is vague yet intriguining. You will be able to ”hide in plain sight", so when you pick this up you, would you perhaps become an enemy uniformed soldier? You would have to keep an extra eye on your team mates to avoid getting stabbed in the back. Definitely sounds like you'll be able to look through some sort of scope or binoculars to call in a strike, very powerful. Finally, we get to see more spawn beacons in the game. They made a return in the Incursions mode and it looks like they're here to stay. 

That wraps it up for the Turning Tides DLC December update. We'll be taking a look at the January update as well, so stay tuned!