EVERYTHING YOU NEED TO KNOW ABOUT BFV
Attention, soldiers! As we approach the end of Battlefield 1, and look towards Battlefield V, we've rounded up all confirmed features that you need to know about the next Battlefield release into one straightforward article.
Below, you can read up on what to expect from the next Battlefield, and we'll be updating this as more information is released over the coming weeks. Note that not all of these features may make it into the release of the game.
If you think we've missed something, would like to report an error, or just want to join the BFV hype train (toot toot!), then be sure to visit the BFNations Discord Server
Release date: November 20th for standard edition, November 16th for deluxe edition. The original release date was October 19th, but was recently delayed
Battlefield V Deluxe Edition includes: 3 days early access, 5 sets of paratrooper gear, special and starter assignments, 20 weekly items with airlift. Airlifts are predetermined items, every player gets the same.
Pre-Order bonus: Early access to open beta, 1 set of paratrooper gear, firestorm ranger set, special assignments, 5 new weapons you can use in Battlefield 1 instantly.
With EA/Origin Access Play First Trial, you'll be able to try the game for 10 hours on November 9th. With Origin Access Premier, you'll be able to play the full game on November 9th
Premium pass and premium content no longer exist
No “pay-to-win”. You cannot buy progression, and the focus is “play to progress”
There will be microtransactions; visual customisations for soilders/weapons/vehicles.
Devs say it’s a game “inspired by WW2, not a factual depiction”
More vertical gameplay, with bridges, high buildings etc.
Faction specific vehicles. Heavy vehicles will be countered by opposing team having lighter, more maneuverable vehicles. Asymmetric gameplay.
Elite classes & behemoths have been removed.
The V in Battlefield V represents "Victory", the phrase and sign popularized by Winston Churchill during WW2. It's still pronounced as "five", being a Roman numeral. The game is also sometimes referred to as Battlefield 5 by the community.
At launch, the game will initially only feature two playable factions in multiplayer: British and German forces. However, more will be added through the Tides of War live service.
Closed Alpha is set to begin on June 28th. It is invite-only, meaning you can only access it if EA has sent you a code via email. The Alpha ended on July 3rd. A second Alpha has been confirmed to begin on August 14th - PC only.
Open Beta begins on September 4th for those who pre-ordered the game. Everyone else will get to play it on the 6th of September. The beta ended on September 11th.
As part of Tides of War, we’ll be receiving regular content updates:
Periodic release of new maps and themed experiences, called chapters.
Assignments, timed events, challenges and daily orders, offering rewards such as:
Each chapter will focus on a specific aspect of the era. They span several months, filled with timed events such as multi-week grand operations, special assignments and new missions.
ToW will give you the best opportunity to further shape your Company, by collecting custom location- and event-specific gear.
The classics are still around, with a few additions...
No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.
Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.
Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.
Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.
Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.
The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield™ 4’s Obliteration mode.
In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.
War Stories (Singleplayer)
Each War Story will take players to unexpected fronts, such as the scorching North African desert, the sublime but hostile Norwegian mountains and more locations to be revealed soon.
Portraying relatable people facing brutal warfare filled with Battlefield moments - In these intimate single-player stories, you’ll witness World War 2 through the eyes of the men and women who were entangled in a conflict that would change the world forever.
Nordlys - The story takes place in 1943 during the German occupation of Norway. In Nordlys, we narrow in on a young resistance fighter who carries a weight greater than her weapons and ammo. Her story centers on not only her fight for her country’s liberation from occupying forces, but her family’s survival.
You’ll face the enemy and the freezing climate in a setting based on the invasion of Norway and the fight for valuable natural resources to keep the war machine running.
There are multiple scenarios and situations in Nordlys – which means many gameplay opportunities for you as a player. Infiltrate enemy installations using stealth, takedown unsuspecting enemy guards, and utilize evasion to help even the overwhelming odds. If your cover is blown, prepare to face even tougher fights as the enemy will call in reinforcements. Stay mobile and ski the frozen Scandinavian landscapes to move between objectives.
Under No Flag - Takes inspiration from the operations of the British Special Boat Section, or SBS. Not to be confused with the popularized Special Air Service, the SBS was an early special forces offshoot that was tasked with some of the most reckless WW2 missions.
This meant filling the SBS with operators who could think on their feet, people who didn’t wait to follow orders. This included men like the fictional Billy Bridger, who was sitting out the war in a London jail before getting handpicked to help cripple a Luftwaffe airbase.
Tirailleur - Set late in WW2, the story title refers to the Senegalese Tirailleurs, colonial units of the French Army who were deployed to France - usually from West Africa - to fight and liberate a homeland that they themselves had never seen before. Their contributions to the war, particularly the invasion of southern France, have only recently been recognized and are still obscured by the more famous landings at Normandy.
The events are told in retrospect by Deme, now weary of his days as a tirailleur in the French Army when once he was emboldened by the promise of combat.
The Last Tiger - In the twilight of WW2, the German Army descends into chaos. Under the command of a veteran officer, a lone Tiger tank crew begins to question the ideology that got them to this point.
A large, 45-60 min game mode spread over 4 fictional days. Your successes and failures in Grand Operations determine the appearance of Final Stand (Day 4). If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.
Airborne - Centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.
If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy's element of surprise will be lost, and their next day will be much harder.
Conquest Assault - In this twist on the signature Conquest mode, attackers and defenders fight over key areas which all begin in the control of the defending team.
Each team has different starting conditions which raise the stakes. The defending team owns all the flags at the start of the match but has no headquarters – meaning they can only spawn on flags and squad mates. The attacking team initially owns no flags, but begin with a head start in their score.
Breakthrough - The map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.
Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.
Final Stand - Players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day's events.
With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.
Not seen since Battlefield 3, co-op makes a return in Battlefield V. It will be vastly different this time around.
Up to 4 players will tackle procedurally generated missions. You'll be faced with tasks to complete, and finish the level off by extracting from a zone. The way you attempt to complete these missions, is totally up to you.
Play with your team to progress your soldier and player profile together.
Battle Royale - the Battlefield way. This is a 64 player mode, where 16 squads fight it out to be the last standing. The mode takes place on the largest Battlefield map to date, and you'll have to find and loot equipment scattered all over the map, as you start with nothing. Your squad will be able to find vehicles as well, such as tanks and transports - these can be use to get an edge over the competition. A ring of fire slowly engulfs the entire map, devouring everything in its path. It's up to you to keep track and avoid it as it slowly shrinks the map size.
Destruction and fortifications will also play a role in this mode, as with any mode in Battlefield 5.
There will be several types of Objectives in a Firestorm match. These will operate similar to those found in the iconic Conquest mode, except some will be found at fixed locations and some at random, with varying types of supplies, weapons, and vehicles. Work with your squad to play the Objectives and unlock the most valuable gear to increase your chances at being the last ones standing.
This particular mode is not developed by DICE, but by Criterion Games.
Vehicles and Weapons
These are the weapons seen in the trailers, the alpha and other confirmed BFV sources. Expect more to be announced. DICE has also confirmed that we will be able to "unleash the secret weapons of World War II", which could mean the return of a content drop similar to the Secret Weapon DLC from Battlefield 1942.
Churchill Gun Carrier
Churchill Mk VII
Valentine AA Mk I
Valentine Mk VIII
Sd. Kfz 251 Halftrack
Video on tanks here.
Bf 109 G-2
Bf 109 G-6
Blenheim Mk IF
Ju 87 Stuka B-1
Ju 87 Stuka B-2
Mosquito F Mk II
Spitfire Mk VA
Spitfire Mk VB
British Army Jack Knife
M49 Spotting Scope
S 35 Bouncing Betty
SMLE Smoke Grenade Launcher
Lee-Enfield No. 4 Mk l
Mk Vl Revolver
No. 36 Frag Grenade
No. 69 Impact Grenade
No. 74 Sticky Grenade
No. 76 Incendiary Grenade
M18 Smoke Grenade
QF 6 pdr
Vickers HMG Tripod
Arctic Fjord (Narvik)
A setting based on the German occupation of Norway in 1940. To keep the war machine running, the Germans needed a steady supply of natural resources, which led to the invasion of the Scandinavian country. Alpha participants will fight by the crucial ports and town areas of this snowy map, built to cater for many different play styles.
What briefly appears as a blissful panorama is quickly marred by the haze and smoke in the distance, emanating from the embattled streets of Rotterdam. The Rotterdam map is influenced by the imperiled city in Holland during May 1940, where the German invading forces met fierce opposition from the Dutch military.
The map is inspired by the second half of the Rotterdam blitz by the German forces. While the Rotterdam map shows the city at the start of the attack, Devastation recreates the terrible aftermath of intensive bombardments. The ruined streets are built with dynamic destruction. No matter what destroys a building, different parts of it will crack, move, and crumble over time, making destruction more realistic than ever.
Twisted Steel (French Countryside)
Set during the initial invasion of France, Twisted Steel is defined by open marshes and sporadic dense thickets of trees. Torrents of gunfire have flooded the soil with shell casings, shrapnel, and the assorted litter of war.
Hamada (North Africa)
The map, crawling with tank warfare in the trailer, is inspired by a strategic point between Libya and Egypt and the scene of pivotal battles between the Axis and Allies during 1941 and 1942.
Fjell 652 (Norway)
No more visual recoil, you will shoot where your gun is pointed.
Each gun has a unique recoil pattern which can be learned.
Bipods are now easier to set up.
Bullet penetration through thin wood, sheet metal, walls. Larger calibre weapons will penetrate thicker/denser materials.
Grenades - You can throw back grenades, and shoot them to make them explode sooner. They do not detonate as fast as in BF1.
“Sweet spot” for snipers to do max damage is gone. No ideal distance.
Suppression (being under suppressive fire) no longer affects your aim, and is an audio/visual effect only.
Video on gunplay here.
Tank and plane ammunition is limited and doesn't automatically replenish.
Resupplying ground vehicles is done at resupply stations, located in the base and around the objectives.
Resupplying planes is done by flying through a resupply station ring marked in the sky above the bases.
Resupply stations also grant health for all vehicles.
The Tanker/Pilot class can repair vehicles using their fortification tool.
As in the previous title, vehicles can be repaired from the inside. Planes can do this while moving.
Most ground vehicles are able to tow stationary weapons such as field cannons and AA guns. These can be controlled by team mates and fired while driving.
Your character will now react with walls, and doors, putting weight into the things it collides against. You may stumble.
Jumping out of windows - No more breaking windows, you can jump, and then roll as you hit the ground to retain your momentum.
Your character will adapt depending on the environment it is moving in. Mud, tall grass, water etc. This is visual and does not affect gameplay.
You can dive in all directions, and shoot while in the air (with a large accuracy penalty). There is a cooldown on this ability to prevent abuse (zouzou slides/dolphin diving)
Video on movement here.
Players can be knocked over and away from large explosions, as long as you’re not in the kill radius.
If you are dying, you can be dragged around by other players to a safer spot, where you can be revived.
Ragdoll animations are now serverside. What happens to your limp, dying body, is everyone’s business.
New melee animations with gadgets such as the garrotte, cricket bat etc.
You will need to interact more with the world around you. Picking up ammo, med kits, healing and more will require you to press a button and will take longer.
You will spawn with less ammo than you're used to from previous titles. This means you have to rely on your team mates to get more of it, or visit supply depots scattered around the map near objectives. You can also pick up ammo from dead enemies simply by walking over them.
Your health will no longer fully replenish. Instead, you heal in intervals of 35 hitpoints each. This - similar to ammo - means you have to rely more on your team mates (medics) or visiting health depots when you're low. Some enemies also drop health when they die.
Procedural destruction system - nothing is the same. Debris will fall after the initial damage depending on density/weight of material.
Explosions and how they occur affect how something is destroyed. For example debris will fly outwards if an explosion takes place inside a building. A tank shell will implode the house instead.
You can now tow stationary weapons such as the field gun, AA, and also resupply stations.
Spotting. 3D spotting as we know it is gone, and the player has to rely more on scanning the environment for movement, listening for footsteps and gunshots. Callouts are still in the game however gadgets need to be used to spot effectively. Spotting works similar to how it does in BF1 Incursions, using pings on locations.
Designated depots at the map objectives to resupply or gain health
Squads now consist of 4 players, down from 5.
Easier to squad up and stay connected.
Joining a game alone will cause you to automatically be placed in a squad. Creating a party with your friends is a smoother process, and you'll stay with it even after your game session has ended.
The squad leader is able to use squad-accumulated points to call in different types of reinforcement. The squad leader has a radio which is used to call them in. The cost for each reinforcement varies.
Supply Canister Drop
T48 GMC 6 pdr AT Half-track
Sd. Kfz 251 Pakwagen
The squad gets reinforcement points by:
Handing out ammo
Buddy system; anyone in your squad can revive you. However, it takes longer than a medic, and only gives you a little health. You'll have to quickly grab a medic or go to a depot to fully heal yourself.
Video on squadplay here.
Every class can access this tool - The support class can build faster + build gun emplacements + resupply stations + rebuild damaged fortifications and repair stationary weapons/vehicles. Video on fortifications here.
Rebuild destroyed buildings
You get shot, you die and;
You go into revive animation, you can look around and call for help. There is a timer, and you can hold down to extend it, or let go if you believe you won't get revived. During this state, you are unkillable. However, if your entire squad is wiped, you will die.
No revive? You can go to a full screen point of view of the squad mates “over the shoulder view”. From here, you can either choose to spawn on a squad mate, or re-deploy in case you want to switch kits.
If all squad mates are dead, you go back to normal “birds eye view” spawn screen instead.
Video on health regenaration here.
Customisation and Progression
In all multiplayer modes as well as the co-op mode, you'll be able to create a collection of customised soldiers, weapons and vehicles all modified to your liking and developed as you progress through the game. This is your Company.
You can create one Company per faction, each containing a set number of soldiers, vehicles, and aircraft
Play the game to progress and unlock more options and abilities for your Company
The co-operative mode Combined Arms and all the multiplayer modes share progression
Unlock new combat roles for your classes (new ones added through Tides of War)
Four available classes:
The Assault class is the infantry backbone, always out front and excelling when it comes to close-quarter battles. This is the class usually found between the enemy and a capture point or kicking down doors to clear a blasted-out Fortification. Medium to long range weapons that require snap decision-making and shotguns are the Assault class' tools of the trade. They also know their way around explosives, a nitroglycerin thumb, so to speak.
The Medic is the difference between life and death, helping the squad survive as long as possible. When fighting, there's nothing more important than protecting your fellow soldiers, and that's where the Medic class shines bright. They hold their own in combat with medium-range weapons, but the medic's true weapon is the syringe, which revives any teammate faster than the new non-medic revive available to everyone in your squad.
The Support class keeps their squad moving at every turn. They close the gap between intense firefights by keeping teammates resupplied and excel at laying down sustained fire to wipe out enemies or cover squad members. Their weaponry is fit for close and medium range and typically has a high rate of fire, letting you lay down a steady stream of bullets. The Support class is also a Fortification expert, able to build them quicker than any other class, as well as able to add mounted guns and other hardware to them.
This class is the glint of reflective light the enemy sees in the distance before they're on the ground calling for a Medic. The sniper rifle is the hallmark of the Recon class, where precision, patience, and map knowledge let them neutralize enemies from afar. They’re also instrumental for team play – the Recon class can use its range and Gadgets to call out intelligence to their team.
Cosmetic customisation (soldier)
Make the in-game character your own. Build a name for yourself - both squad mates and enemies will remember you based on what they see on the battlefield.
Facial accessories (bandages, glasses etc)
Torso (jackets, uniforms etc)
Accessories (compass, gloves etc)
Prosthetics, deeper level of visual customisation
Cosmetic CUSTOMIsATION (weapons/vehicles)
Camouflage/custom skins for both weapons and vehicles. Skins can be unlocked by playing
Leaf camos for vehicles
Customisable sandbags for vehicles
5-7 parts of the gun can be customised
"Vehicles were often mobile homes and the scars from endless fights should show. Personal touches and modifications were also common during the war. We’ve implemented this to allow you to visualize your own personalities and gameplay styles in brand-new ways."
Devs say that in some modes, player customisation could be turned off locally, so that you only see "default" skins/players. They say this will be adjusted according to the need for it across the modes
ADDITIONAL Weapon CUSTOMIsATION
Each class will have two unique combat roles at launch. You can switch these combat roles in the spawn screen at any time, as they provide you traits that may be useful in different situations. Each class has one combat role unlocked at first, with the other one becoming available through playing the game.
DICE has confirmed that more combat roles will be available post launch through the Tides of War live service. They aim to make every CR feel unique and provide a different playstyle.
Below, you’ll find all of the existing combat roles for each class, along with their traits:
Assault (Light Infantry)
Scavenger: Find more ammo on defeated enemies and fallen comrades.
Battle Hardened: Regenerate a higher amount of health than other combat roles.
Assault (Tank Buster)
Tank Painter: Vehicles that you damage become spotted.
Tank Scrapper: Vehicles that you destroy yield additional requisition.
Medic (Field Medic)
Healer: You gain additional requisition points when you supply medical pouches to teammates.
Swift Effort: You sprint faster when calling out to a downed friendly soldier.
Medic (Combat Medic)
Melee Expert: All of your melee attacks automatically take down enemies.
Emergency Retreat: You sprint faster when at critical Health.
Vehicle Fixer: You repair vehicles and build fortifications significantly faster than other support class combat roles.
Heavy Weapons Expert: You can fire static weapons and mounted vehicle weapons for a longer duration before they overheat.
Support (Machine Gunner)
Bullet Storm: You have increased suppression ability.
Focused Fire: Automatically spot enemies when you fully suppress them.
Steady Hands: Steady your rifle when aiming down sights for a longer duration.
Expert Marksman: Your steady duration is partially replenished with each headshot kill.
Advanced Scouting: You can spawn on friendly squad leaders and spawn beacons from outside your own squad.
Vanguard: You gain additional requisition points when someone spawns on your spawn beacon.
Video on combat roles (archetypes) here.